Eternal Battleground

A mobile top-down shooter that combines fast tactical gameplay with sharp, readable visuals. It features intense short matches, upgradeable gear, and clean, modern aesthetics tailored for mobile play. I was responsible for the UI/UX design of the early version of the game. My work laid the foundation for the overall visual and interaction concept later adopted in development. The challenge was to define a style that felt energetic but functional — with clear navigation, responsive feedback, and an interface that could scale with the game’s growing complexity. This early design phase helped set the tone for the game’s future direction, both visually and structurally.

MORE PROJECTS